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In the MT Inventory Weight mod, a player's Maximum Weight is the upper limit of how much they can carry in their inventory before penalties like the Overload effect kick in. This maximum weight is influenced by several factors: the player's base maximum weight, additional armor-based weight from pockets, multipliers set by admins, and more. Let's dive into how this system works.
The base maximum weight is the default amount of weight a player can carry before experiencing penalties. This value can be configured by server administrators, providing flexibility for different gameplay scenarios.
For example, an admin can increase the base weight for players who need to carry more items in specific roles or gameplay challenges.
While referred to as "multipliers," these are actually additional weight values that are added to the player's base maximum weight. These multipliers allow players to increase their total carrying capacity, often applied through the use of armor in the game, or an administrator's command.
For example, if a player has a base maximum weight of 50 units and an admin grants a multiplier of 10, the player's new maximum weight becomes 60 units.
Armor equipped with pockets provides an additional carrying capacity for the player, adding to their overall maximum weight. The more pockets a player has in their armor, the higher their maximum carrying weight.
By strategically using armor with pockets, players can increase their maximum weight, enabling them to carry more items without hitting the Overload limit.
The player's final maximum weight is the sum of their base maximum weight, any multipliers applied by admins, and the additional weight provided by armor pockets. This total represents how much a player can carry before being penalized with the Overload effect.
The total maximum weight is calculated by simply adding these three factors together. For example:
Final Maximum Weight:
[ 50 + 10 + 20 = 80 , \text{units} ]
In this case, the player can carry 80 units of weight before experiencing the Overload effect.
Admins have full control over a player's base maximum weight and can apply additional multipliers or reset values as needed. This flexibility is key to balancing inventory weight across different gameplay scenarios, making sure no player is unfairly penalized.
These commands are essential for managing different player roles, balancing team inventory, or creating unique gameplay challenges that rely on weight management.